Against the computer
A thoughtful opponent that weighs every possible starter before discarding and plays to stop your fifteens.
Nineteen Hand · the classic card game for two
Make fifteens, pairs and runs, race your peg round the board, and be first to 121. Free to play against the computer, with a friend on one device, or online.
No sign-up. Works on phones, tablets and computers. Large-print Easy view
Cribbage is a card game for two players, invented in England in the 1600s and still loved in pubs, kitchens and on long journeys. It is played with an ordinary 52-card deck, and the score is kept by moving pegs along a cribbage board: two tracks of holes, one for each player.
Each round you are dealt six cards, give two away to the crib, then score points twice: first in the play, laying cards down one at a time, and then in the show, counting the combinations in your hand. The first player to peg 121 points wins.
Every round follows the same five steps. The deal alternates between the two players.
Each player gets six cards. The dealer will own the crib, a bonus hand made from the cards both players throw away.
Both players choose two cards to put face down in the crib, keeping four. Feed your own crib good cards; give your opponent's crib awkward ones.
The deck is cut and the top card turned up as the starter. It counts as part of every hand. If it is a jack, the dealer pegs 2 for his heels.
Players take turns laying cards face up, keeping a running total that can't pass 31. Score for hitting 15 or 31, pairs and runs as you go. If you can't play, say Go; the last player to lay a card pegs 1.
Each player counts their four cards plus the starter: first the non-dealer, then the dealer, then the dealer's crib. Then deal again, until someone reaches 121.
| Count reaches 15 | 2 |
|---|---|
| Count reaches 31 | 2 |
| Pair (same rank as the last card) | 2 |
| Three of a kind in a row | 6 |
| Four of a kind in a row | 12 |
| Run of 3 or more, any order | 1 per card |
| Go, or the last card | 1 |
| Each combination adding to 15 | 2 |
|---|---|
| Each pair | 2 |
| Each run of 3 or more | 1 per card |
| Flush: four in hand of one suit | 4 |
| … and the starter too | 5 |
| Jack of the starter's suit (his nobs) | 1 |
Picture cards count 10 and aces 1. A flush in the crib only counts if all five cards match.
Example, 16 points: four fifteens, 5+10 and 4+5+6 with each five (8), a pair of fives (2), and the run 4-5-6 twice, once with each five (6).
A thoughtful opponent that weighs every possible starter before discarding and plays to stop your fifteens.
Pass and play on one device, or share a six-character code and play online from anywhere.
Hints, a discard coach and a round-by-round review show where points were won and lost, with your progress over time.
Large-print cards in four colours, big buttons and a calmer pace. Open Easy view and bookmark it on a relative's tablet.
Every hidden card stays on the server: nobody, not even a determined cheat, can see the computer's hand or yours.
Best of three or five, skunks and double skunks, count-your-own with muggins, and a record of your best hands.
No cribbage hand can score exactly 19 points: no mix of fifteens, pairs, runs, flushes and nobs adds up to it. So when the count comes to nothing, players have long said they hold a nineteen hand, a wry way of saying zero.
Every cribbage player has had one. We named the site after it.
A game takes about twenty minutes. The cards are dealt the moment you start.
Start playing